
A no-code platform for building interactive 360 virtual tours with dollhouse views, VR support, and 20-plus languages, aimed at property and venue marketing.

Poko is what happens when video generation stops trying to be Sora for TikTok and starts acting like a build step. Feed it a repo, a website, a PDF, or a slide deck, and it returns a narrated explainer scene by scene.
Screencasts age fast, and the average product demo eats half a day of QuickTime takes, edits, and voiceover retakes before it's presentable. Poko compresses that loop: point it at a repo, a URL, a PDF, or a slide deck, and it drafts a narrated motion video straight from the source. The output is a first cut you can ship or hand to a designer, not a stock template with your logo bolted on.
Poko is an agentic video builder. You hand it something that already describes your product (code, a live page, docs, or a deck) and it renders the scenes, motion, and narration end to end. Under the hood it treats video like a build target: an input file, a prompt, and an agent that picks the shots.
Poko doesn't try to be your general design surface or your live meeting tool. It slots in beside them. Vendor positioning places it against ChatGPT for scripting, Figma for storyboarding, Canva for template motion, and Zoom for the do-it-yourself screencast. If your current demo pipeline is a hand-cut Zoom recording pushed into Canva and captioned by ChatGPT, the trade is a stack of four tools and a couple of hours for one prompt and a wait. The failure mode is the same as any generative pipeline: the first draft still needs a human editor before it goes public.
The sweet spot is anyone who has to explain a product on video without a video team. Founders on launch week, marketers writing paid social variants, developers demoing a feature branch, agencies producing client explainers, researchers walking through a paper. Each of them starts with source material Poko can already ingest. If you already have a full-time motion designer, treat Poko as a co-pilot rather than a replacement, and use it to draft the shots your designer would otherwise storyboard by hand.
The bet Poko is making is that most product videos are barely watched drafts anyway, so the win isn't a cinema-grade output. It's a first pass generated from something you already have, on a launch week where the alternative is often no video at all.
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A no-code platform for building interactive 360 virtual tours with dollhouse views, VR support, and 20-plus languages, aimed at property and venue marketing.

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